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Design and technology

Design and technology

Studying technology enables students to become motivated and confident learners, who can work independently and as part of a team. Students are supported in developing technical and practical competencies as well as the wider soft skills valued by employers. Our priority is for students to become creative thinkers and problem solvers, who are not afraid of making mistakes and have the confidence and resilience to succeed in education and the world of work beyond. Through following the curriculum, we hope our students will become responsible citizens who make a positive contribution to society.

Design and Technology

Design and Technology is an inspiring, rigorous, and practical subject encouraging students to learn to think and intervene creatively to solve problems both as individuals and as members of a team. At Hermitage Academy, we encourage students to use their creativity and imagination, to design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. We aim to, wherever possible, link work to other disciplines such as mathematics, science, engineering, computing and art. The students are also given opportunities to reflect upon and evaluate past and present design technology, its uses and its effectiveness and are encouraged to become innovators and risk-takers.

Through a variety of creative and practical activities, we teach the knowledge, understanding and skills needed to engage in an iterative process of designing and making. The students design and create products that consider function and purpose, and which are relevant to a range of sectors (for example, the home, school, leisure, culture, enterprise, industry, and the wider environment). 

When designing and making, the students are taught to: 

Design: 

• use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at individuals or groups. 

• generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional diagrams, prototypes, pattern pieces and computer-aided design. 

Make: 

• select from and use a wider range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing accurately. 

• select from and use a wider range of materials and components, including construction materials, textiles according to their functional properties, aesthetic qualities. 

Evaluate: 

• investigate and analyse a range of existing products. 

• evaluate their ideas and products against their own design criteria and consider the views of others to improve their work. 

• understand how key events and individuals in design and technology have helped shape the world. 

Technical knowledge: 

• apply their understanding of how to strengthen, stiffen and reinforce more complex structures. 

• understand and use mechanical systems in their products. 

• understand and use electrical systems in their products. 

• apply their understanding of computing to program, monitor and control their products 

Children learn how to take risks, becoming resourceful, innovative, enterprising, and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education make an essential contribution to the creativity, culture, wealth, and well-being of the nation.

In tech, I feel you can express yourself and be more creative with your work especially when it comes to practical work.
Year 11 student
D&T has granted me a wide range of skills and the ability to confidently apply them in practical situations.
Year 13 student

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